env_dynlight
Dynamic light source with adjustable light beam angle. It can work both as a spot light, and as an omnidirectional light. It also allows you to project textures/videos onto the level geometry, which can be used, for example, to implement a projector at a location with a cinema.
Properties
Name
- Light source targetnameParent
- Targetname of object which light source will be attached toLight Color
- Light color (in format R G B)Light Distance
- Light attenuation radius (in units)Brightness
- Light brightnessCutoff Angle
- Light beam angle (in degrees)Texture
- Path to texture (for projecting)Media file
- Path to video file (for projecting)
Spawnflags
Start Off
- Light source appears initially turned offDisable Shadows
- Disables shadow mapping for light sourceDisable Bump
- Disables normal-mapping for light source
Tip
To make the light source omnidirectional, you need to set the value to 0 for the Cutoff Angle
parameter
Warning
To avoid shadow artifacts, it is advisable not to set a value higher than 180 degrees for the Cutoff Angle
parameter